Resolution: You either suceed in restoring the peace with enough material shipments presumeably once you get war tension back to 0%? And even then the colonists are basically drones but with slightly different capabilities and far more needs that aren't interesting to resolve. Multiple Domes In this tutorial you will learn how to resettle colonists in different domes and how to connect Domes with Passages. Even this measly trade and your ability to export to earth for research are stopped periodically. It might also be worth outsourcing some research by spending money to speed up the process early on, since you won't have your own scientists for a little while. Specialized colonists will prefer to work in buildings corresponding to their individual specializations and will have better performance at such workplaces.
Power Switches can be constructed along cables, allowing us to connect or disconnect entire sectors of the grid at will. Also starting with a Shuttle Hub is amazing. Choose them and connect the two structures together. What makes this parameter even more important is the fact that colonists suffering from low level of comfort can flee from the colony. Standard technologies are divided in five fields with different themes. All three are important, but the first two are especially so. Different breakthrough technologies may appear in each playthrough.
Hopefully these pointers will get you started on your mission to colonize Mars. But right in the beginning, the most important one is the Concrete Extractor, which can be found in the Production branch of the Building menu. Here are some final tips for moving forward, expanding, and sustaining your colony in the long term. So go to your Life Support menu and build Water Pipes and the Water Tower, and then connect them to your Water Extractor. If you want a traditionally difficult sponsor, go with Russia.
Extra funding is always nice, but there may be other aspects of running a Colony that worry you more. When you first load up the game, you'll be greeted with a large procedurally generated map covered in a grid. Resolution: You either cure the infection or your colony eventually dies. The Shuttle Hub itself can house Shuttles between sections of your Colonies. Colonists are more inclined to have children at higher Comfort.
It should be noted that Defense Turrets have greater range than EsoCorp rovers. They will break the rocks to make sand, or replace sand with rocks. I picked the first option. Martian dust and disasters contribute to the deterioration of buildings outside of Domes. Surviving Mars is a strategy City Builder, which throws you in the middle of the Red Planet.
Ecologist Another commander with its focus on your Colonists rather than infrastructure. For me they were to some extent since I wanted to fill up a couple of production domes but keep in mind they had no specializations and had to be trained. Just bear in mind that the storm may hit your colony. He tasks you with supplying resources to various projects. That's about 90% of the game.
Later on you'll be able to build a Sanitorium to treat flaws. Lastly, you need to connect your Extractor to your Solar Panel with Power Cables, which can be built from the same Power branch as the Solar Panel. The cubes were like a remnant of their consciousness and they were able to build their structure because I didn't destroy them. You can find all of these options under the build menu. Electronics are manufactured in special factories using rare metals, and I've found them to be the hardest to acquire in most of my colonies. Remember to process food properly - construct diners and grocery stores in domes. Hopefully with the Green Mars expansion out soon I'll give it another go to see if it warrants keeping installed.
As a bonus the University Dome could also include a Sanatorium spire to remove bad traits from your newly graduated kids. Lastly, domes do get bigger as you progress in the game and unlocks them via research, allowing you to offset the small space restriction at the start of the game. Note that your larger rovers do not require a Drone Hub to operate, but do need to be manually connected to the grid to recharge at times, so keep an eye on their batteries. You get 12 triangles and 3 spots for decorations only, which is a nice relaxation boost. Finally, click on the rocket icon in your toolbar and choose the landing spot. The Last War Story: Episodes of violence start happening on earth, and a percentage of war tension is given, something like 10%. Finally, when humans finally arrive, they will inhabit your dome, and this is where the game actually begins.